#if UNITY_EDITOR
using System;
using UnityEngine;
/// <summary>
/// 文件目录名称属性
/// </summary>
[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)]
public class HFFolderNameAttribute : PropertyAttribute
{
    /// <summary>
    /// 构造函数
    /// </summary>
    /// <param name="_folderName">文件目录名称</param>
    public HFFolderNameAttribute(string _folderName)
    {
        folderName = _folderName;
    }

    /// <summary>
    /// 文件目录名称
    /// </summary>
    public string folderName { get; private set; }
}
#endif
